Investigating Intra-action in Multiplayer Instruments
This was my dissertation project, this is the abstract:
This dissertation focuses on the design of multiplayer instruments, drawing on Karen Barad’s notion of ‘intra-action’ and Steve Symons’ ‘entangled instruments’. Additionally, Fels and Vogt’s idea of abandoning hierarchy between players in a multiplayer sonic environment was essential to this study. Building on the concepts from this literature, four different versions of a multiplayer instrument were created, each one depicting different ways of coupling two players in a shared sonic space. The instrument was gestural, utilising gloves, accelerometers, and Arduinos to create a sound environment in Max MSP. The central idea was to investigate the conditions within which intra-action is induced and whether hierarchical structures inherently detract from the probability of the phenomenon occurring. Fourteen participants took part in the experiment in seven pairs, providing objective cross-correlation data, signifying how synchronous their movements were, alongside subjective responses to a questionnaire. These measures were taken to approximate the conditions within which intra-action is catalysed. This dissertation argues that intra-action is not a built-in design parameter of multiplayer instruments, but that designing the instrument adhering to certain conditions can impact the probability of inducing the phenomenon.