My work on the illustration program has transformed from an initial digital 2D basis - to an overtly technical 3D game-art focus. This focus has led me to generate long-form projects that assemble a variety of individually crafted character and environment, 2D and 3D assets into a digital showcase. This has taken the form of playable game demos as well as animated shorts. Here, I showcase three of my most significant long-form projects alongside their associated assets and materials.
This animated game-art scene is a sci-fi, artificial intelligence inspired, spin on a familiar London underground setting. My game environment art skills were pushed to new heights when generating this interior real-time environment in Unreal Engine. This project was also an opportunity to develop my 'hard-surface' modelling technique and skills.
Excited by course-mate Philomena's picture book work, I wanted to push the stylisation of my asset creation and environment work within Unreal. Creating a section of "playable" game was a great experience in Unreal - with the blueprint system acting as a powerful and accessible tool for mechanics as well as shaders and animation.