Bio

Andrew McGillivray is a 2024 Acoustics and Music Technology graduate specialising in audio programming and sound design. Originally a mathematician, Andrew's skill in coding and manipulating sound has only benefitted from combining the two worlds. 

An enjoyer of all things audio, Andrew loves recording new sound effects, podcasts and music in his spare time, with an intrigue in manipulating existing audio to suit his current needs. 

From his keen interest in the automation and streamlining of various processes, Andrew completed his degree dissertation: "Using Motion Controls to Streamline Foley Work and Video Game Sound Effect Generation" in April 2024. The result of this project was the application Embattlor. 

 

Embattlor

Embattlor is a real-time sound design application which uses Nintendo Joycon motion data to generate responsive melee weapon sound effects. 

Three types of weapon models are available within the application:

1. A Star Wars Lightsaber

2. A Sword

3. A Sci-Fi Blaster

The application maps motion, button and stick data from the Joycon to synthesis parameters, replicating the user's actions in the audio landscape. Whilst originally developed to streamline Foley work and the sound effect creation process, Embattlor has many other potential implementations in areas such as virtual reality, embodied sound design and combat video gaming.

Embattlor Logo
Application Demonstration

A video demonstrating each of the weapons and collisions that are included in the beta version of Embattlor. 

Skills & Experience
  • Coding in Max MSP, MATLAB, C#/C++ and Python
  • Sound Design / Foley Work
  • Digital Audio Workstations
  • Wwise and Unity Integration
  • Podcast Intern (2023) with Development and Alumni Department