My art always revolves around my own experiences, to explore, express and record my feelings at the time. This year, I was making art to illustrate a journey of embracing solitude and a state of mind in constructing one self's subjective reality. I especially enjoy making art with organic shapes and lines and working with physical materials. I want the making and creating process of these projects to be more of interacting with a diverse range of materials, to make art in a practical and immersive way.
This project was developed from the fundamental materials from observational drawing trips to the Museum of Childhood and Sam Burns Yard. Taking the elements of retro/ vintage aesthetic from the Museum of Childhood and associated with abandoned furniture from Sam Burns to convey a narrative of nostalgia. I used figures of furniture, in specific empty chairs to have them as a medium for expressing the feeling of nostalgia. Chairs are types of furniture in our daily lives that possess these features of intimate interaction with people. The sense of loss and vacancy when looking at an empty chair may be emphasized, and when staring into this silhouette, you get to project your own stories and memories onto this chair, as it's empty, it’s a carrier with unlimited tolerance of imagination.
A series of triptych paintings, painted in acrylic on MDF board. Three images together depict a continuous stream of flowing emotions, images complementing with one and another to convey an expression of subtle sadness while exploring visual representations of gentleness and tenderness.
This piece of work was inspired and sprouted from Jakob Von Vexkiill’s idea: the concept of 'umwelt’. The term 'umwelt' refers to the perceptual world experienced by individual animals, each living within a highly specific kind of sensory bubble. These bubble worlds are both intricate and unique, with subjective experiences for each living being. To extend, we all are experiencing a private phenomenal world of our very own—a reality that is different from others.
"The Night of Metamorphosis" articulates a fictional story, that during night-time, the slot machine is empowered with a magical function that may trigger the occurrence of a shapeshift for the operator from human to animal. Illustrating a surviving strategy of escapism playfully. People might want to extricate themselves from problems, to dislocate from one's existence and situation in their reality and become animals instead. Transforming from a human to a creature, abandoning previous identity and precious position and responsibility in society is like reincarnation, the intention behind metamorphosis is to exit from the current life situation.
This artwork is an interactive sculpture piece that serves with the original function of a one-arm bandit/ slot machine, aiming to somehow incorporate with moving images to illustrate the movement of shapeshifting and metamorphosis. Illustrations of twelve different animals, each separated into pieces of three: head, body and bottom. Were separately listed on three columns of reels. Once the lever was pulled, and the spinning of reels was triggered, the machine would generate a fantasy creature from mismatched body parts of animals. It’s a machinery version of exquisite corpses. The chances of randomness are the biggest feature of gambling, and to be incorporated here as an implication of millions of possibilities when comes to transforming.